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Mary Ellen Stebbins

Space Dogs

February 27, 2022

Heyman and the rest of the production team quickly turn "Space Dogs" into an exercise of quantity over quality. More lights. More noise. More projections. More props. It's theater as sensory overload, with success measured by distraction. The major problem is that it also leads to a lot of other annoyances, with Nathan Leigh's sound design doing nothing for the intelligibility of Hughes and Blaemire's lyrics, Mary Ellen Stebbins' concert lighting occasionally blinding the audience in MCC's small off-Broadway space, and Stefania Bulbarella's numerous projections just stoking the meaningless hurly-burly. [more]

Between the Bars

October 1, 2021

Benjamin Viertel directs "Between the Bars" brilliantly finding the balance between theatricality and reality.  Each character emerges as distinct and multidimensional, even the guards who sit passively until they show their savage sides.  This is a cast of fine actors who communicate both the indignities of confinement and its ultimate tragic toll just feet away from the audience. [more]

Dropping Gumballs on Luke Wilson

June 24, 2019

A decade has passed since the much-criticized AT&T vs. Verizon commercials starring Luke Wilson took to the airwaves, but playwright Rob Ackerman has chosen to bubble up their essence into his whimsical, off-the-wall new play, "Dropping Gumballs on Luke Wilson," helmed by Theresa Rebeck in her New York directorial debut. [more]

Suddenly

October 9, 2018

Mercer’s direction coordinates the outstanding design components into an aesthetically successful presentation with some neat stage pictures and tableaux. However, the deliberate quest for stylization leads to an exaggerated tone in the performances as opposed to the movie’s straightforward naturalism resulting in an overall distancing effect. There’s the sense of experiencing a stilted art project rather than being engrossed by a play. [more]

God Save Queen Pam

June 30, 2018

This is "God Save Queen Pam"’s world premiere and though spirited, it’s sluggish at a full length of two and half hours with an intermission.  There’s repetitiousness, extraneousness and a wan presentation. With editing that enforces more of the plot and higher production values it’s conceivable that its evident whimsical charms could be whipped up into a madcap entertainment.  For now, it’s best viewed as a workshop with potential that showcases the game cast. [more]